We knew there had to be another way, a terra incognita for us - photo scanning nature object and placing them in-game. As many of you may know implementation of IBL and PBR requires a lot of accurate work with props.īut the main issue we have encountered was the understanding that no matter how good your artist is - humans just can't make nature objects look really true. In the end we have profoundly worked with shaders, implemented our custom solutions and fully enabled IBL and PBR. In other words, we had no other choice but squeezing all the graphic sauce Unity 4.6 had to offer for the joy of anglers around the world. The complexity of this task in a simulation game like ours is higher comparing to average sim game, particularly in terms of delivering realistic and dynamic nature environments. This includes both - functional and audio/visual experiences. performing what he would in real life in every possible detail. The core idea of each simulation game is delivering the experience that player is actually present at his/her seat in a plane, ship, submarine, truck, etc.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |